
A short introduction


The opening act
Glenn C. Hahn makes characters speak and stories move. Meet the person, hear the work, or skip straight to the portfolio.
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A short introduction
That’s Glenn. Here’s what he does.
Voice acting · Roles & range
Glenn works across audio dramas, animation, parody, fandubs, promotional voiceover, and original productions. His listed range runs from young adult through senior male voices, including Texan, German, Hispanic, and monster character work. Quiet Extinction, featuring Glenn as the Prosecutor, placed second among 119 BRAWL entries.
Listen close · Featured demos
Featured demo
Character

Narration

Character

Character

Audiobook

Commercial

Selected roles & credits
Services · How Glenn can help
Glenn is a voice actor, writer, producer, and longtime game master. Hire him for a performance—or bring him in early enough to help the character and material find their feet.

Young-adult through senior male voices for animation, games, audio drama, narration, promotional work, and independent productions.

Character, scene, and script work informed by Glenn’s experience writing and producing Tawky’s Radio Show.

Tabletop campaigns and character-led experiences designed to give players freedom without leaving them lost.

Project consultation, creative direction, and a thoughtful second brain for material that needs clarity or another pass.
Creative partner, not just a line reader.
“His talents don’t end at voice acting. He’s a gifted writer with a certain mind-reading quality that I just love.”Azakaela · Writer & creative collaborator
Writing · Character before cleverness
Glenn writes and produces Tawky’s Radio Show, building scenes, characters, and strange turns that still land on something human. He can help develop a voice, shape a scene, or give a script the pass it needs before anyone steps into the booth.
Talk about a script
Selected writing · From Glenn’s desk
Fiction, horror, pulp, and speculative analysis—selected excerpts that show how Glenn builds voice, atmosphere, and an idea.
Speculative metaphysics · World of Darkness essay
Spiritual entities in the World of Darkness consist of an entire menagerie of named and unnamed concepts, objects, creatures and emotions. Here I will attempt to first define what is and isn't considered a spirit in the world of darkness using arguments like behavior, locality, and corporality.
Regarding behavior, in the world of darkness spirits can be interacted with by beings who possess the knowledge of the spirit alone. Some arguments can be made for the ability to sense the spirits in question however that is not necessary since spirits can be defined as the identity definition of the thing that they represent. That is to say that a cockroach spirit will follow closely with the interactions, desires, and behaviors that a physical cockroach will follow or that a spirit of the times (a zeitgeist) will follow popular opinion. These examples also imply that spirits can change over time or with interaction with other spirits. A cockroach spirit becomes part of a swarm when in the presence of other cockroach spirits or other creatures following a similar identity or the zeitgeist will fall to be a spirit of times past (e.g. the spirit of the 90's) with the unceasing march of time, which unto itself is a spirit affecting another in the natural sense.
Storytelling · Make room for the player
Around a table, Glenn is known for making large campaigns easy to enter, helping players discover who their characters are, and knowing when to let an unexpected idea run. That same instinct carries into workshops, worlds, and collaborative story rooms.
Build a story together
Consulting · A useful second brain
For writers, directors, producers, and independent creators, Glenn offers project consultation across creative storytelling, direction, writing, and performance. The goal is not to sand off what makes the work yours—it is to find the clearest, strongest version of it.
Bring Glenn into the room
Kind words · From collaborators
Directors, collaborators, and players consistently point to the same things: reliable delivery, close attention, strong instincts, and generosity with the material.

Kind words from collaborators
“An absolute pleasure to work with. Timely with sending through lines, high-quality recordings, and great attention to detail.”
Keep up with Glenn · Notes from the booth
Posts from Glenn about voice work, writing, production, games, and the stories currently taking over his desk.
Visit Glenn’s journal


About Glenn · Beyond the demo reel
Glenn is a Texas-based voice actor, writer, producer, and storyteller. After a lifetime of people telling him to get behind a microphone, he began pursuing voice work seriously in 2024.
Since then, he’s worked in superhero audio dramas, fan animation, parody, promotional voiceover, and original productions—including Tawky’s Radio Show, where he serves as producer, writer, and a whole cast of characters. He’s drawn to unusual roles, collaborative rooms, and stories that give performers something real to play.
His performance touchstones include Kevin Conroy and Patrick Stewart: actors who can carry real authority without losing the person underneath.
Contact · Tell Glenn what you’re making
Share the role, project, timeline, and what makes the story worth telling. Glenn is available for voice acting, writing, production, storytelling, and creative consultation.